首页> 外文OA文献 >Assessment of Student Learning Using Augmented Reality Grand Canyon Field Trips for Mobile Smart Devices
【2h】

Assessment of Student Learning Using Augmented Reality Grand Canyon Field Trips for Mobile Smart Devices

机译:使用增强现实大峡谷实地考察用于移动智能设备的学生学习评估

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

In searching for ways to improve undergraduate success in introductory geoscience courses, the importance of experiential learning in engaging students has become clear—and in geoscience, that is encapsulated best by field trips. However, as general education class sizes increase, so do the cost, liability, and difficulty of running a field trip. A solution for economically and conveniently bringing kinesthetic field experiences to a broader audience lies in the integration of technology through mobile-device games, apps, and augmented reality (AR) field trips. We report here an examination of learning gains at five colleges after intervention with augmented reality field trips to Grand Canyon. The AR field trips cover three topics taught in introductory geoscience courses: geologic time, geologic structures, and hydrologic processes.Results involving nearly 1000 students show that overall gains are similar to control groups, with completion of the AR field trips being a predictor of student learning success in some cases. Prior interest in the geosciences, students’ base-level understanding of the material, and whether or not the student is a science, technology, engineering, and mathematics (STEM) major are strong predictors of improvement in geoscience learning. Gender and ethnicity had no statistical impact on the results, suggesting the AR field trip modules have broad reach across student demographics. Because these modules have been shown elsewhere to increase student interest in learning the geosciences, we advocate their adoption, leading to increases in student learning.
机译:在寻找方法以提高本科在地学入门课程中的成功率时,体验式学习在吸引学生方面的重要性已经变得很明显-在地学中,实地考察最能体现这种体验。但是,随着普通教育班级规模的增加,费用,责任和实地考察的难度也随之增加。一种经济,方便地将动感运动现场体验带给更广泛的受众的解决方案是通过移动设备游戏,应用程序和增强现实(AR)实地考察来整合技术。我们在此报告了对增强现实实地考察大峡谷的干预后对五所大学学习收益的检验。 AR实地考察涵盖了地质科学入门课程中教授的三个主题:地质时间,地质结构和水文过程。涉及近1000名学生的结果表明,总体收益与对照组相似,AR实地考察的完成是学生的预测指标在某些情况下学习成功。对地球科学的先前兴趣,学生对材料的基本理解以及该学生是否是科学,技术,工程和数学(STEM)专业,都是预测地球科学学习提高的有力预测指标。性别和种族对结果没有统计学影响,表明AR实地考察模块在学生群体中具有广泛的影响。由于这些模块在其他地方已经显示出来,可以提高学生对学习地球科学的兴趣,因此我们提倡采用这些模块,从而提高学生的学习水平。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号